Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_FRA_37_HE"

//37  Mle 1916   Puteaux SA 18, -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.037

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,367,	4,388,	0.8,698,	0,1550
Armor=500,326,	3,305,	0.6,549,	0,1221 //           SHELL_RUS_37X195_HE   
Armor=1000,290,	3,242,	0.6,436,	0,968
Armor=2000,234,	2,157,	0.4,283,	0,628
Armor=3000,196,	1,111,	0.2,200,	0,444

//              (37  ,    1936-1945)

Gage=37					//
DefaultStartSpeed=367	//        ()
MaxDistance=3000		// ,    
Mass=0.555				// 
Mkr=0.9					//  ,     Cx   M=1,        
Mmax=4.0				//  ,     Cx,   M=1,        
Cx_0=0.2				// -   (M <= Mkr),        
Cx_max=0.2				// -   (M = 1),        
Cx_1=0.5				// -   (M >= Mmax),        
R=0.0185				// 
LiveTime=12				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 12		//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_555g_30g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_555g_30g_object.txt",2,11,0.948
HitWater="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_555g_30g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_555g_30g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_555g_30g_object.txt",2,12,0.303
HitBuilding="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_555g_30g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_555g_30g_object.txt",2,10,1.194
HitForest="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_555g_30g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 